Qo
The Paradoxical New Game Where One Player Wins By Helping Their Opponent. Will They Do The Same?
“ Deceptively simple with just three rules, deep complexity emerges as you play. Don't be surprised if Qo makes you re-consider the meaning of life itself. ”
try it out now!
you just need:
1. two players
2. an 8x8 board;
3. Go stones; and
4. the Qo rules
the objective
keep the stones in balance
until the game ends
qo is a manifestation of the way in which reality works
setting up the game
the 3 rules
only a trinity of chaos, order, and equilibrium exists
every ending is the rebirth of a new cycle
how the game ends
determining the winner
balance comes from proportional reciprocation, not equality
the way of Qo
4 white — and 3 black — adjacents are removed
If 4 white (or 3 black) adjacent lodestones are blocked on either side by the board and/or an opponent piece, they are removed. The unequal forces of chaos and order merge together to produce a delicate harmony that reflects the nature of reality. As above, so below.
give up lodestones To Gain An Advantage
If a player chooses, they can surrender 2 of their lodestones from their 'mass' pile to their 'memory' pile for the right to move any one lodestone (their own or their opponent's) one space away in any direction to another available space. For additional moves, multiply by 2.
Mind The delicate Balance Of The space
Forming an end-to-end horizontal or vertical line during gameplay is forbidden. Players should also not have 8 or more lodestones than their opponent at the end of the game. In either case. the balance of the game has been disrupted and the other player wins by default.
What Playing Qo shows us About life, and ourselves
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