Qo

The Paradoxical New Game Where One Player Wins By Helping Their Opponent. Will They Do The Same? 

“ Deceptively simple with just three rules, deep complexity emerges as you play. Don't be surprised if Qo makes you re-consider the meaning of life itself. ”

try it out now!

you just need:

1. two players
2. an 8x8 board;
3. Go stones;  and
4. the Qo rules

the objective

keep the stones in balance
until the game ends

qo is a manifestation of the way in which reality works

setting up the game

  • lay out the 8x8 Qo board between two players. Use a chess board if you'd like.
  • use Go stones as the game's lodestones. You can also use buttons, two-sided furniture pads, etc.
  • each player selects a color to play and places all pieces of their color to their side in a container. The total number of stones per player is 89.
  • turns alternate, with either color going first. 

the 3 rules

  • On their turn, a player can place one of their lodestones on any available intersection, being careful not to form a complete horizontal or vertical line of their lodestones from one end of the board to the other.
  • Alternatively, on their turn, a player can choose to pay their opponent 2 lodestones to move any 1 lodestone (of either color) exactly 1 space in any direction, as long as that space is available and there is a clear path of movement.
  • Additionally, players remove lodestones (3 black or 4 white, and adjacent) that are blocked by opponent lodestones OR the edge of the board. Removing lodestones does not count as an action for a turn. [See here for clarification.]
  • Refer to the official 1-page Qo rules here.
only a trinity of chaos, order, and equilibrium exists
every ending is the rebirth of a new cycle

how the game ends

  • the game ends when either opponent runs out of pieces.
  • the game can also end when either opponent has formed a complete horizontal or vertical line with their pieces.

determining the winner

  • If a player has formed a complete horizontal or vertical line of their lodestones from one end of the board to the other, the game ends and their opponent wins by default
  • When either player has run out of lodestones each player adds together their number of unused lodestones with their number of lodestones on the board. The winner is the player with the highest score, unless the difference between their score and their opponent is 8 or more. In that case, they did not successfully keep the board in balance and the other player wins.
balance comes from proportional reciprocation, not equality

the way of Qo

4 white — and 3 black — adjacents are removed

If 4 white (or 3 black) adjacent lodestones are blocked on either side by the board and/or an opponent piece, they are removed. The unequal forces of chaos and order merge together to produce a delicate harmony that reflects the nature of reality. As above, so below.

give up lodestones To Gain An Advantage

If a player chooses, they can surrender 2 of their lodestones from their 'mass' pile to their 'memory' pile for the right to move any one lodestone (their own or their opponent's) one space away in any direction to another available space. For additional moves, multiply by 2. 

Mind The delicate Balance Of The space

Forming an end-to-end horizontal or vertical line during gameplay is forbidden. Players should also not have 8 or more lodestones than their opponent at the end of the game. In either case. the balance of the game has been disrupted and the other player wins by default.

  • The lesson

  • chaos and order, and life

  • The Tao of qo

What Playing Qo shows us About life, and ourselves

  • As You Act, You Become.
    Reality begins and ends with choices. The choices you make are how you choose to interpret reality.
  • You Are What You Perceive Around You
    Your reality is a local phenomena, and there is nothing outside your own perspective. What you perceive is the continuous unfolding of your self. The quality and meaning of your life is in how you interact with others in your perspective, not in what you do for the small part of it that you think is your 'self'. Treat others as you would treat yourself because they are you in a different form.
  • Opposites Are the Same
    Chaos and Order are the same things from different perspectives. Without "hot", "cold" cannot be perceived. Opposites need each other in order to exist because they are, essentially, the same thing.
  • People Can Self-Regulate, With the Right Incentives
    With the right incentives, unequal parties can self-regulate without need for any centralized authority other than that which does nothing other than facilitating others regulating themselves.

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